UX Research · Case Study · 05

The Aisha Project

Helping the creators of an animated history series make a pilot that connects with the kids it's made for, by testing it with real youth.

Gullah Binyah: Aisha Been Watts title card

My Role

UX ResearcherIndependent / sole researcher

Project

The Aisha ProjectAnimated kids' series on history & culture

Participants

24 youth participantsMiddle- & high-school students

Method

Pilot screening + discussionIn person, two sessions

Overview

A show that teaches history through a girl's eyes.

The Aisha Project is an animated children's series following Aisha, a young girl who goes on adventures to learn about history, culture, and people like her. The pilot episode explores a heavy, important chapter of American history, the Watts Riots.

The creators had a powerful vision but needed to know one thing before investing further: does the pilot actually land with the kids it's for? Do they connect with Aisha, follow the story, and absorb the history, without being overwhelmed?

I was brought on to find out, by putting the episode in front of real young viewers and listening closely.

The Objective

Understand how youth engage, and what would make it better.

The goal was clear: understand how youth engage with the episode, and what changes could improve clarity, relatability, and narrative engagement.

That meant testing not just whether kids liked it, but whether the story made sense, whether the history came through, and whether the emotional tone fit the intended age group.

My Role

Sole researcher, end to end.

I designed the study, wrote the facilitation script, ran the screenings and discussions with youth, and synthesized everything into clear recommendations for the creators.

Beyond the research itself, I owned the operations: outreach, coordination, scheduling, explaining the study to participants, creating and collecting parental-consent forms, session setup, and refreshments. The creators made the show and connected me to one participating organization; the research was mine end to end.

What I owned

Research design & plan Facilitation script Recruitment & scheduling Consent & assent process Pilot screenings Group facilitation Synthesis & insights Recommendations & handoff
24

youth participants across two in-person sessions

2

sessions: one focus group, one larger facilitated discussion

5

insight themes synthesized from the sessions

6

prioritized recommendations delivered to the creators

The Method

A pilot screening, then an honest conversation.

I ran a pilot screening with a post-viewing discussion. Youth watched the episode, then I facilitated a conversation about what worked, what didn't, and how it made them feel. Screening together let me watch reactions in real time; talking afterward let them explain them in their own words.

Two sessions, deliberately different in size and format:

  • S1

    Focus group, 6 middle-school girls the heart of the target audience. The creators connected me with an organization serving this population; I handled outreach, scheduling, consent, and facilitation.

  • S2

    Facilitated group discussion, 18 students in 10th–11th grade recruited through my after-school program and school network. At this size it was a facilitated classroom-style discussion rather than a focus group, which traded depth per participant for breadth of reaction.

The facilitation script I wrote

  • 01

    Warm welcome & ground rules honest opinions, no right answers, kept private.

  • 02

    Warm-up names, ages, favorite shows, to build comfort.

  • 03

    Screening watch the pilot together.

  • 04

    Open discussion what they learned, what excited them, where they lost interest, and whether they saw themselves in Aisha.

  • 05

    Closeout surprises, the grandmother's lesson on history, and whether they'd recommend it.

Ethics & safeguards

Screening hard history with minors takes care.

The pilot depicts racial violence, and the participants were children. This was an applied product-research engagement, not an academic study, so the standard I held it to was ethical research practice, developmental appropriateness, and participant agency.

Parental consent before participation. I created and distributed consent forms in both electronic and paper formats, and confirmed permission for every participant.

The study explained to the youth themselves. In age-appropriate language, before anything started, what we were doing and why their opinions mattered.

Youth assent, and voluntary participation reinforced. Participation was theirs to give, and I said so out loud rather than assuming consent covered it.

Freedom to decline, skip, or stop. Any student could opt out, skip a question they didn't want to answer, or leave at any point.

Sensitive content facilitated with attention to comfort. I paced the discussion around how the room was actually responding, not around my question list.

Identities protected everywhere. No names, faces, or identifying details in the research materials or in this case study.

Coordination ran through established school and youth-serving relationships, which is what made consent, scheduling, and a comfortable room possible in the first place.

A core takeaway

Researching children isn't adult research scaled down. Young participants may express reactions through behavior, brief comments, and peer conversation—not only through fully articulated explanations. That changes the whole lens, strategy, and approach.

I supplemented the post-viewing discussion with observation of participants' real-time reactions, moments of confusion, and shifts in attention, alongside group settings that felt social and safe, age-tuned language, and prompts like “do you see yourself in Aisha?” And because this is a show about identity and history, diversity sat at the center of the method who is in the room, whether they feel represented on screen, and whether the story honors their lived experience all shape what you're able to learn. Designing research for children, and for diversity, is a distinct craft.

Synthesis · Findings

Five things the kids told us.

The youth were generous and direct. I clustered their reactions into five themes and carried each one through to a recommendation, marking whether the fix came from participants directly or from reading across both sessions.

Finding & evidenceInterpretationRecommendationSource

Kids couldn't connect with Aisha

Limited dialogue and unclear backstory left participants in both sessions asking who she is, what she wants, and why. Her near-silence came up repeatedly.

Interpretation

Without an interior life, Aisha functioned as a device for touring history rather than a character to care about, so the history had nothing to attach to.

Recommendation

Develop her dialogue and inner thoughts, and establish her journey and goals in the first episode.

Youth

The story read as choppy and disjointed

Confusion clustered around specific plot points: how Aisha got there, what her mission was, and the role of the grandmother and the balloon. Nothing hooked them at the open.

Interpretation

Kids were spending attention on reconstructing what was happening, attention that couldn't go to the history the episode was built to teach.

Recommendation

Open with a moment that grabs attention emotionally or situationally, and clarify the connective tissue between scenes.

Youth

The history didn't land, and the tone landed too hard

Most students were unfamiliar with the Watts Riots and didn't recognize the references, offering only vague guesses. Several described the tone as overwhelming, even scary for younger viewers.

Interpretation

The episode assumed context its audience didn't have. Without scaffolding, heavy imagery reads as frightening rather than educational, exactly the developmental line this show has to walk.

Recommendation

Scaffold the history with age-appropriate storytelling or narration, and reframe visuals and language that read as overly intense.

Synthesis

Production quality broke immersion

Students described the visuals as grainy and pixelated, and said they wanted cleaner animation.

Interpretation

This audience is fluent in high-production streaming content. Visual polish isn't vanity here, it's a credibility signal that the story is worth their attention.

Recommendation

Invest in higher-resolution animation or re-editing, and test the aesthetic against youth expectations.

Youth

This may be the wrong episode to open with

Several students volunteered, unprompted, that the episode would work better later in the season, once viewers know Aisha.

Interpretation

The most structural finding came from the participants themselves. Their instinct matched the evidence: attachment has to precede difficulty.

Recommendation

Position this pilot as a later episode and open the series with character-building and emotional grounding.

Youth

Synthesis · Target-audience proto-persona

The viewer the series has to reach.

Proto-persona

So the creative team had one concrete kid to write and design for, I built a target-audience proto-persona. She is deliberately younger than the pilot participants: the show's likely core audience sits below the ages I was able to test with, and naming that gap was part of the deliverable.

Maya, The Cultural Seeker target-audience proto-persona

Maya, “The Cultural Seeker” target-audience proto-persona, not a tested participant.

Maya proto-persona goals, motivations, needs and pain points

What Maya needs goals, motivations, needs, and pain points.

Recommendations & handoff

Six ways to make the pilot land.

I tiered the recommendations so the creators could sequence them: what changes the viewing experience most, what strengthens the craft, and what's a structural call about the series itself.

Highest impact

  • ·

    Center Aisha's story first develop her dialogue and inner thoughts, and establish her journey and goals early.

  • ·

    Create a strong narrative hook open with a moment that grabs attention emotionally or situationally.

Craft & clarity

  • ·

    Clarify historical context age-appropriate storytelling, narration, or layered storytelling for events like the Watts Riots.

  • ·

    Balance tone and emotion reframe visuals and language that feel overly intense.

  • ·

    Improve visual quality higher-resolution animation or re-editing, tested against youth expectations.

Structural

  • ·

    Sequence the series thoughtfully position this pilot as a later episode and open with character-building and emotional grounding for Aisha.

Outcomes, limitations & next steps

What the research produced, and where my scope ended.

Research output

  • Research plan & facilitation script
  • Consent & assent materials
  • Two sessions, 24 youth participants
  • Synthesis document & five themes
  • Target-audience proto-persona
  • Six prioritized recommendations

Research influence

  • The creators began iterating on the show after the research handoff
  • Reframed the series' opening sequence as an open question
  • A research roadmap for the next cut

Not measured

  • Whether the revised episode performs better
  • Comprehension or engagement after the changes
  • Reception among the younger core audience
  • Anything after handoff, my engagement ended there

Limitations I'd name to any stakeholder

The 18-person session was large enough that quieter students likely didn't speak, so its reactions skew toward the more vocal participants, and I can't treat those two sessions as equivalent evidence. Both groups were also older than the show's likely core audience, which is precisely why the tone finding needs retesting rather than acting as settled. Participants were reached through organizations and networks I already had access to, not independently recruited.

What I recommended next

  • →

    Testing with ages 10–12 to see how tone and educational content land with the actual target audience.

  • →

    Parent feedback sessions to understand family fit and comfort with the content.

  • →

    Research comparables Little Bill, Gullah Gullah Island, The Proud Family, and Ada Twist, Scientist.

  • →

    Script & storyboard revisions that scaffold the history to Aisha's personal journey.

  • →

    Smaller groups next round so every participant has room to speak.

Reflection

The work I most want to do.

This project is the clearest expression of where I'm headed: using research to shape the media children grow up on. It pulled together everything, my developmental-science training, my UX research practice, and a real love for getting kids' perspectives right.

It also showed how much developmental nuance matters: content that feels manageable to an older teenager may affect a younger viewer differently, which is why the pilot still needs direct testing with children ages 10–12.

Researching kids changes the method.

Screening together and talking afterward surfaced reactions, confusion, fear, and delight that a survey alone would likely have missed.

Representation is a research question.

“Do you see yourself in Aisha?” was central. Whether kids connect with a character is testable, and essential for a show built on identity and history.

Group size is a methodological choice.

Eighteen students gave me breadth fast, but I'd trade it for smaller rooms next time. The six-person session produced more usable evidence per participant, and that's worth naming rather than smoothing over.

Honest feedback is a gift.

The kindest thing I could do for the creators was tell them the truth, clearly, warmly, and with a path forward, and they took it and started iterating.